DESIGN TEST EXAMPLES WHAT? A challenging user sign-up flow (interaction design) HOW? WHY? We’re building a furniture Users won’t automatically know what recommendation web app where we need their favourite colour is. Does the designer to know the users favourite colour. try to create a small game or challenge to During the sign up flow, how can we help narrow down their choice? help the user find their favourite colour? Is the solution short enough to still be What other information might we part of the sign up flow? require for this web application, and how Does the designer suggest further NONO would we go about obtaining it from the interesting ideas for the furniture TION TTION T user? recommendation service? Do they exploit this by including furniture in the colour picking step? ALENT AALENT A SS WHAT? SESSES A mobile app for cruise ship crews (mobile design) SMENTSMENT HOW? WHY? Ask the designer to sketch out a few Testing specific skills related to the list screens for a mobile app. Cruise ships have crews of hundreds and can be away from port for days at a time. Ask the designer to flesh out some wireframes for an application that can: 1. Provide a list of all passengers for the crew member to look up 2. Allow the crew member to mark passengers as special (ie, VIP, or causing trouble) 3. Show some statistics about the ship, such as when it’ll dock next, the weight, speed it’s traveling, etc. 4. Provide a simple messaging service for crew members (ie, to ask for their shift to be covered) 6161

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